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Storyboard support on macOS was introduced in 10.10 (Yosemite). Just like iOS, macOS interfaces are built using storyboards. Xamarin.Mac uses Xcode’s Interface Builder to develop UIs. Now that we have a basic macOS app, it’s time to build out our user interface a blank app isn’t very useful! Unlike Xamarin.iOS, there is no need to choose a target to run the app on, since the app will run right on your Mac.
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We now have our basic macOS app! You can test it by running the app from the top-left of Xamarin Studio. The Dock Item and Extension options are customizable, but for now we’ll leave them unchecked and with the blank / default values. Next, we need to enter the app name we’ll call this “Pomodoro.” Note that you’ll need to have Xamarin.Mac installed on your macOS device building macOS apps from Visual Studio is unsupported.įile > New Solution > Mac > App > Cocoa App Getting Started with macOSīuilding apps for macOS start just like any other application, with File > New.
#Build multiple solutions in visual studio for mac how to
In this blog post, you’ll learn how to create your first macOS app in C#: a Pomodoro timer to keep us productive. With Xamarin.Mac, developers can create great macOS apps with the simplicity of C#. While not exactly the same as its iOS counterpart, there are many transferable skills for iOS developers looking to build apps for macOS. When developers think of building Xamarin apps for Apple devices, they often think of iPhone and iPad, but you can also build apps for macOS.